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1
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- How wearable computing and microprocessors can aid in gaming and
gambling
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2
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- Casino games, such as blackjack, roulette, poker, can be statistically
beaten using mathematics
- Mini-electronic devices aid in providing computation for mathematics
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3
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- In Blackjack, a card game, the dealer deals two cards initially to every
player and the dealer
- Face cards are worth 10, all others face value
- The players try to get closest to twenty one without going over, and
beating the dealer’s score
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4
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- 1. Start the count at 0 when the deck is shuffled.
- 2. Count -1 for 10, J, Q, K, A
- 3. Count +1 for cards 2-6
- 4. Bet low when the count is negative, high when the count is positive
- With a method like this in a single deck scenario, statistically a
player can earn up to a 1%-2% advantage over the house
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5
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- Card counting works because of the nature of probability mathematics
- Blackjack is one of the few games which uses multiple decks and doesn’t
require a reshuffle for every hand
- Therefore, the probability of getting a certain card increases after
cards which are *not* the card you’re looking for are drawn from the
deck.
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6
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- There are certain caveats to Blackjack, given the dealer’s restrictions.
- Face cards tend to favor the player, and using a rudimentary counting
system one can bet according to how many face cards are left
- The ‘card count’ is actually a crude representation of how many face
cards have not been drawn, i.e. a measure of the odds of drawing a face
card
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7
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- In multiple deck scenarios, or over long periods of time, the math
required can get difficult
- Computing devices offer quick mathematical calculations and the ability
to maintain state
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8
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- Any device that a user can input and output values and can maintain
state
- Preferably, one that can be used and stored discreetly
- Devices as small as the cricket are inexpensive, easy to use (toggle
switches) and are incredibly modifiable
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9
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- Roulette, like any game, has physical principles which govern the
outcome
- Watching a Roulette wheel and recording results and biases can pay off
over time
- Electronic counters can measure things like roulette ball speed and
roulette wheel speed. Using a computer, an approximate outcome can be
determined
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10
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- In the mid to late seventies, a loose group of physicists and computer
engineers devised a potential system using a computer to measure speed
and timing of roulette
- Using the newly invented microprocessor, these individuals built
preliminary computers with simple inputs and outputs to gain an
advantage in Roulette
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11
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- Using toe-switches , the gamblers would pick a fixed point on a roulette
wheel and ‘click’ the switch when a reference number on the wheel would
pass by that point. Two clicks and an approximate velocity can be
determined for the wheel
- Using the same reference point, the gamblers would measure the ball
speed the same way.
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12
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- With a roulette wheel speed and roulette ball speed, one can calculate
an approximate time that the ball would drop
- Several games must be viewed, and if the results differ from the
predicted equation, the biases of the wheel must be recorded and the
program altered
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13
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- Even though odds may change, randomness still plays a huge factor
- Oftentimes, even though an edge over the casino can be derived, it is
often small, requiring large sums of money to take advantage of it
- Casinos frown upon those who win their money consistently. They know
everything the players know about the game, and attempt to compensate
for it
- Albert Einstein has said, "No one can possibly win a roulette
unless he steals money from the table while the croupier isn't looking.“
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14
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- Electronics are small, but not invisible. Casinos are always looking for
indiscriminate behavior
- Electronics are prone to failure, including battery failure and general
breakdowns
- Even with good electronics and a good strategy, these systems tend to be
complicated in active, social casino environments
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15
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- The Eudaemonic Pie, Thomas Bass
- Bringing Down the House, Ben Mezrich
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